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A Proxy Server-Network for Real-time Computer Games

Author(s): Jens Müller, Stefan Fischer, Sergei Gorlatch, Martin Mauve.
Title: A Proxy Server-Network for Real-time Computer Games
Published: In Proc. of Euro-Par 2004, , pp. , , August 2004
Keyword(s): Networked Games, Proxy Architecture
Abstract: Computer games played over the Internet have recently become animportant class of distributed applications. In this paper we presenta novel proxy server-network topology aiming at improved scalabilityof multiplayer games and low latency in client-server datatransmission. We present a mechanism to efficiently synchronize thedistributed state of a game based on the concept of eventualconsistency. We analyse the benefits of our approach compared tocommonly used client-server and peer-to-peer topologies, and presentfirst experimental results.
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