Publications

Disclaimer:

IEEE Copyright Notice

This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder.

ACM Copyright Notice

These are the authors' versions of the work. The copyright is with ACM. They are posted here by permission of ACM for your personal use. Not for redistribution. See individual publication details for information on the publication of the definitive versions.

Springer-Verlag LNCS Copyright Notice

The copyright of these contributions has been transferred to Springer-Verlag Berlin Heidelberg New York. The copyright transfer covers the exclusive right to reproduce and distribute the contribution, including reprints, translations, photographic reproductions, microform, electronic form (offline, online), or any other reproductions of similar nature. Online available from Springer-Verlag LNCS series.

Work that appeared before the 1st of September 2003 was published while the authors were with the Lehrstuhl Praktische Informatik IV at the University of Mannheim.

How to Keep a Dead Man from Shooting

Author(s): Martin Mauve.
Title: How to Keep a Dead Man from Shooting
Published: Proc. of the 7th International Workshop on Interactive Distributed Multimedia Systems and Telecommunication Services (IDMS) 2000, pp. 199-204, Enschede, The Netherlands, October 2000
Keyword(s): Timewarp, Consistency, Continuous Replicated Media, Dead-Reckoning, Networked Computer Games
Abstract: The state-of-the-art approach to realize consistency in distributedvirtual environments (e.g., action games, multi-user virtual reality,and battlefield simulations) is dead reckoning. A fundamental problemof dead reckoning is that participants may perceive different statesfor the same entity. While these inconsistencies will eventually berepaired, the resulting state of an entity may be incorrect. In thisposition paper we will investigate the reasons for this type ofproblem and propose an improved consistency approach. Our approachguarantees that all participants of a session will eventually agree onwhat has really happened and how the correct state of the mediumshould look like. In order to reach this aim we propose to transmitevents as additional information, thereby allowing a simple timewarpalgorithm to reconstruct the correct state of the distributed virtualenvironment.
Bib entry: [XML] [BibTeX]
Download: [PDF]
Responsible for the content: E-MailWE Informatik